War is a figurative tank, able to take big hits, deal out damage, clear space around himself with area-of-effect abilities, and block incoming attacks.
![darksiders genesis co-op darksiders genesis co-op](https://images.nintendolife.com/screenshots/102838/large.jpg)
By comparison, in co-op mode, both characters can be controlled at the same time, with one player having to revive the other if they run low on health. So long as you play defensively while one character is knocked out, it’s pretty easy to avoid seeing a game over screen in single-player simply by making sure you have a character in reserve before you try anything too risky. If one of your two playable characters “dies,” you’ll automatically switch to the other, with the dead character becoming available again after a short wait. When playing alone, you are able to switch between the two playable characters on the fly, with each having their own health bar and special meters. The two kill demons, and fight their way through rare and somewhat uninspiring puzzle platforming. Players have the option of playing as the original Darksiders protagonist War, or his brother, the new playable horseman Strife. That just about brings you up to speed, even if you’ve never played another Darksiders game before.
![darksiders genesis co-op darksiders genesis co-op](https://cdn.cloudflare.steamstatic.com/steam/apps/710920/ss_5f7f6499178c31a78d5aeacfcac85e9f98fd5010.1920x1080.jpg)
To sum it all up: The devil is bad, you have to stop his plan, and the game may look like Diablo and its ilk, but it still plays like a third-person brawler with very simplified versions of Tomb Raider-style puzzles.
#Darksiders genesis co op series
Lucifer seems to be plotting something down in hell, and has been making a series of deals with archdemons to consolidate power. This is still a game about hitting things with light and heavy attacks while occasionally platforming across heavily signposted climbable surfaces, running around in circles looking for a way to open a door, and then returning to beating things up.ĭarksiders Genesis’ story is pretty simple, and you don’t need to have played any of the previous games to make sense of it. You aren’t constantly collecting loot and leveling up your character. While the shift in perspective does offer some slight changes to the flow of the game’s combat, Darksiders Genesis still fundamentally plays like a Darksiders game. The trailers and screenshots deceived me, however. Genesis looked like it might have been a clone of Diablo that was skinned with Darksiders characters and lore. Where previous Darksiders gamers were third-person action titles, the most immediately visible change present in Darksiders Genesis is the switch to a zoomed-out, three-quarter perspective, giving it the illusion of being a dungeon-crawling, loot-collecting hack-n’-slash game. my wife and I love it.The trailers for Darksiders Genesis made me think the game would take the series into a new genre. Please keep working on it you can do it, I'm sure. Or do all gamers who want to enjoy the oversized monitors have to buy ?Ĭan't really be the plan. you should really think again about the possibility to give the player. I could name so many other titles where it works great. I'm sorry but it doesn't sound plausible to me. Gauntlet Legends Slayer edition ? Helldiver ? Magicka ? Trine ?
![darksiders genesis co-op darksiders genesis co-op](https://gamestoppd-a.akamaihd.net/694940074001/694940074001_6045371775001_6045361317001-vs.jpg)
But it’ll be better for the game in the end.
![darksiders genesis co-op darksiders genesis co-op](https://sm.ign.com/t/ign_in/review/d/darksiders/darksiders-genesis-review_c98w.1200.jpg)
When making a game you have to make some compromises, and sometimes they kind of suck. Trust us, we tried it, and really wanted it to work, but it did not fit our level design. Due to the design of the game and the verticality of some of our levels, having both characters on the screen would have been a bad design call. Originally posted by AndresMakesGames:Hey, Korn,Ĭonsider that players can explore to the opposite sides of the map from each other, or during jumping puzzles they can wind up moving much faster or slower than each other.